Ars at CES 2013
- The Browning Automatic Rifle (BAR) was one of the first practical automatic rifles. The BAR made its successful combat debut in World War I, and approximately 50,000 were made before the war came to an end. The BAR arose from the concept of 'walking fire', an idea urged upon the Americans by the French who used the Chauchat light machine gun to fulfill that role.
- The best auto-rifles are of the bullet-hose tier. If you can get at least 70-80% stability and 25% range (or range-finder/persistence/counter-balance etc.) on one, it's actually really practical to be able to hit nearly all headshots. (Even without counter-balance, it'll feel laser-like). And if you do, you get a kill-time of like.80 seconds.
CES is about technology of all kinds; while we're busy covering cameras, TVs, and CPUs, there's a huge number of products that fall outside our normal coverage. Austin-based startup TrackingPoint isn't typical Ars fare, but its use of technology to enable getting just the perfect shot was intriguing enough to get me to stop by and take a look at the company's products.
Dec 05, 2019 Destiny 2 fields so many excellent auto rifles that picking the best one is agonising. The most familiar and basic weapons category remains one of the most effective. The beauty of auto rifles is.
TrackingPoint makes 'Precision Guided Firearms, or 'PGFs,' which are a series of three heavily customized hunting rifles, ranging from a .300 Winchester Magnum with a 22-inch barrel up to a .338 Lapua Magnum with 27-inch barrel, all fitted with advanced computerized scopes that look like something directly out of The Terminator. Indeed, the comparison to that movie is somewhat apt, because looking through the scope of a Precision Guided Firearm presents you with a collection of data points and numbers, all designed to get a bullet directly from point A to point B.
The PGF isn't just a fancy scope on top of a rifle. All together, the PGF is made up of a firearm, a modified trigger mechanism with variable weighting, the computerized digital tracking scope, and hand-loaded match grade rounds (which you need to purchase from TrackingPoint). This is a little like selling both the razor and the razor blades, but the rounds must be manufactured to tight tolerances since precise guidance of a round to a target by the rifle's computer requires that the round perform within known boundaries.
The image displayed on the scope isn't a direct visual, but rather a video image taken through the scope's objective lens. The Linux-powered scope produces a display that looks something like the heads-up display you'd see sitting in the cockpit of a fighter jet, showing the weapon's compass orientation, cant, and incline. To shoot at something, you first 'mark' it using a button near the trigger. Marking a target illuminates it with the tracking scope's built-in laser, and the target gains a pip in the scope's display. When a target is marked, the tracking scope takes into account the range of the target, the ambient temperature and humidity, the age of the barrel, and a whole boatload of other parameters. It quickly reorients the display so the crosshairs in the center accurately show where the round will go.
Image recognition routines keep the pip stuck to the marked target in the scope's field of view, and at that point, you squeeze the trigger. This doesn't fire the weapon; rather, the reticle goes from blue to red, and while keeping the trigger held down, you position the reticle over the marked target's pip. As soon as they coincide, the rifle fires.
TrackingPoint is quick to emphasize the rifle doesn't fire 'by itself,' but rather the trigger's pull force is dynamically raised to be very high until the reticle and pip coincide, at which point the pull force is reset to its default. In this way, the shooter is still in control of the rifle's firing, and at any point prior to firing you can release the trigger. In the mockups the company had on display for the press to experiment with, the action appeared to be the same—I pulled the trigger and lined up the dots and the blue plastic toy gun went click.
Having the round fire when the shot is lined up rather than in immediate response to a trigger pull eliminates a tremendous amount of uncertainty from the shot. Even the most experienced shooters can upset a weapon's aim when pulling the trigger, and overcoming the reflex to twitch or preemptively move against a weapon's recoil is very, very difficult. By allowing the computer to choose the precise moment to take the shot, accuracy is greatly enhanced.
Putting lead accurately on targets is only part of what TrackingPoint's PGF system does. The computerized tracking scope contains some amount of nonvolatile storage, and like an airplane's 'black box,' it's constantly recording the visual feed from the optics. It also contains a small Wi-Fi server, and TrackingPoint offers an iOS app that connects to the scope via an ad-hoc Wi-Fi network and streams the scope's display to the app, allowing someone with an iPad or iPhone to act as a spotter. TrackingPoint notes that for novice hunters, having the ability to duplicate the scope's picture onto an external display makes it a lot easier for an experienced spotter to give advice on how and when to shoot.
There's a social media aspect, too—the scope's video recordings can be uploaded to video sharing sites like YouTube. Rather than bragging to buddies about that amazing 1000-yard shot you took at the range or out in the field last week, you can simply show them, complete with all the heads-up display data about conditions and range.
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TrackingPoint had one actual rifle on display in the press room, along with several mock-ups equipped with iPhones in place of scopes. The iPhones were running a simulated version of the TrackingPoint scope software, letting demo users line up their shots on polygonal deer and hogs in a landscape much like popular hunting video games. It felt a bit like playing with an 'easy mode' cheat turned on, though, as it was nearly impossible to miss, even at tremendous distances. TrackingPoint is considering selling the demo software as a standalone hunting app, though from my brief experience with it, there wasn't a whole lot of challenge to felling game once you had the mark-and-fire procedure worked out.
This might not make a compelling video game, but it certainly does make for an accurate weapon system. TrackingPoint says the 'first shot success probability'—that is, a shooter's ability to successfully land a round on target in a single try—is drastically increased. The TrackingPoint representatives present brought this up when I commented on the necessity of buying (more expensive) ammunition directly from TrackingPoint rather than buying or loading one's own rounds. TrackingPoint contends the ability to be drastically more precise with aiming means fewer rounds have to be fired for the same effect, ultimately saving money.
I asked about potential military applications, since they are obvious, but TrackingPoint was quick to downplay involvement with the Department of Defense. The 'connected shooter' goal of the PGF system in many ways lines up with the Army's limping, on-again-off-again Land Warrior program. However, the very nature of the government contract and procurement process ensures that any technology developed for military use must go through an incredibly lengthy and convoluted development process, meeting shifting and sometimes outdated design goals along the way. TrackingPoint said that its goal is to produce the technology first, and then find the market and applications once it actually had something ready to go—and this is what it has done.
The company is also keenly aware of the potential negative public perception right now around firearms and firearm manufactures, in the wake of recent mass-shooting events like the ones in Sandy Hook and Aurora. The three models of PGF are bolt-action hunting rifles, unwieldy for any kind of close-quarters work; the tracking system itself requires patience and care to line up and fire, and it doesn't appear at all to be the kind of thing a mass-shooter would employ. At this time, TrackingPoint indicated that it has no intention of producing a PGF system for anything other than bolt-action rifles.
Hunting is a controversial pastime, but it's an undeniably popular one, and TrackingPoint is dialed in very well at its target market. The price is relatively high—the rifles start at about $17,000 (a price which includes an iPad with the TrackingPoint app pre-configured and ready to go), but that isn't a huge premium over parting together one's own rifle and precision optics.
There are lot of Weapons and Armor in Destiny 2 and it gets tough for players to manage things and so we decided to come up with a list of Best Legendary Auto Rifles in Destiny 2 (Kinetic), how to get them, what are their hidden stats, perks and mods.
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What Are Kinetic Weapons In Destiny 2?
Kinetic weapons means ones those shoot Bullets, for example Hand Cannons, Sub-machine guns, Auto/Pulse/Scout Rifles, Side Arms, etc. This are among the best one in Destiny 2, if you have right upgrade then you can simply cause a very high damage to enemies by using them. Below is the list of Kinetic Weapons divided on the basis of their categories and sorted in Alphabetical order.
What Are Energy Weapons in Destiny 2?
Energy Weapons has a series of different type of weapons to pick from, these can be Sub Machine Guns, Scout Rifles, Hand Cannon, Pulse Rifles and Sidearms. This categories can also be seen in Kinetic Weapons. The difference is that it will shoot Energy Beams and Bullets both. These weapons can shoot Arc a electric beam, Void a purple magic round or Solar Fire. The damage caused by these weapons is bit less compare to Kinetic weapons, but can they cause high damage to those enemies who hold shields. It is necessary to understand the best usage, for example if you use a Void Pulse rifle on Minotaur’s Void shield the shield will blast causing damage to other enemies in the area. So these weapons can be beneficial in many ways.
What Are Auto Rifles (Kinetic)?
These are all purpose weapons in the battle, it is ideal for various types of fights you will face in Destiny 2. Having a good stability is one of the best things about Auto Rifles. The weapons under this category are versatile and deliver a good fire rate with nice range values. For example picking up from Pulse and Hand Cannons. These weapons are good for close range fight.
Best Destiny 2 Legendary Auto Rifle (Kinetic)
1: Scathelocke
It is a Legendary Auto Rifle, who attack range is 10-300 with 42 Power and 42 Magazine. Scathelocke can be obtained as a Primary Reward from EDZ Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Scathelocke as an additional reward from Faction Engrams.
Weapon Stats:
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- Rounds Per Minute – 600
- Impact – 21
- Range – 50
- Stability – 45
- Reload Speed – 59
- Handling – 66
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 65
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- IS 5 Circle: Circular iron sights. Short zoom. Greatly increases handling speed.
- High-Caliber Rounds: Shots from this weapon knock the target back farther. Slightly increases range
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Kinetic Damage Mod: Equip this to a weapon to change its rounds to Kinetic damage.
- Default Shader: Restores your gear to its default colors.
2: Origin Story
It is a Legendary Auto Rifle, who attack range is 10-300 with 42 Power and 32 Magazine. Origin Story can be obtained as a Primary Reward from Vanguard Tactician Engrams. Origin Story will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 70
- Stability – 46
- Reload Speed – 47
- Handling – 43
- Zoom – 16
- Inventory Size – 47
- Aim Assistance – 45
- Recoil Direction – 73
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Hitmark IS: Agile sight. Short zoom. Greatly increases handling speed Slightly increases range
- Appended Mag: This weapon’s magazine is built for higher capacity. Increases magazine size
- Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
Weapon Mods:
- Kinetic Damage Mod: Equip this to a weapon to change its rounds to Kinetic damage.
- Default Shader: Restores your gear to its default colors.
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That’s all we have for the Kinetic Auto Rifles, now let’s shift our focus on the Energy Auto Rifles.
What are Energy AUTO RIFLES
Under this category you will find multipurpose weapons, that can be used in all types of battle. You can gain a lot through the stability offered by Auto Rifles. You can expect a decent fire rate with nice range.
Best Destiny 2 Legendary Auto Rifles (Energy)
1: Valakadyn
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 53 Magazine. Valakadyn can be obtained from as a Primary Reward from Io Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Valakadyn as an Additional Reward from any Faction Engram.
Weapon Stats:
- Rounds Per Minute – 720
- Impact – 18
- Range – 35
- Stability – 52
- Reload Speed – 54
- Handling – 44
- Zoom – 16
- Inventory Size – 49
- Aim Assistance – 66
- Recoil Direction – 56
Weapon Perks:
- Rapid-Fire Frame: Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Solar Damage Mod: Equip this to a weapon to charge its rounds with Solar energy.
- Default Shader: Restores your gear to its default colors.
2: Perseverance
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 52 Magazine. Perseverance can be obtained from Legendary Engrams, Drops.
Weapon Stats:
- Rounds Per Minute – 720
- Impact – 18
- Range – 35
- Stability – 54
- Reload Speed – 51
- Handling – 44
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 66
- Recoil Direction – 56
Weapon Perks:
- Rapid-Fire Frame: Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Arrowhead Brake: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Dynamic Sway Reduction: When holding down the trigger, this weapon’s sway-reduction system boosts accuracy over time.
Weapon Mods:
- Solar Damage Mod: Equip this to a weapon to charge its rounds with Solar energy.
- Default Shader: Restores your gear to its default colors.
3: Martyr’s Make
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It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 49 Magazine. Martyr’s Make can be obtained as a Primary Reward from Crucible Engrams. Martyr’s Make will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 51
- Stability – 44
- Reload Speed – 47
- Handling – 53
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 64
- Recoil Direction – 78
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-10 Post: SUROS projection sight. Short zoom. Increases handling speed. Slightly increases range.
- Ricochet Rounds: Rounds ricochet off hard surfaces. Increases stability. Slightly increases range.
- High-Impact Reserves: Rounds at the end of the magazine deal more damage.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
4: Solemn Hymn
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 49 Magazine. Solemn Hymn can be obtained as a Primary Reward from Arcology Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Solemn Hymn as an additional reward from Faction Engrams.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 53
- Stability – 40
- Reload Speed – 46
- Handling – 55
- Zoom – 16
- Inventory Size – 54
- Aim Assistance – 58
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-21 Post: SUROS projection sight. Short zoom. Increases handling speed. Slightly increases range.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Grave Robber: Melee kills reload a portion of the magazine.
Weapon Mods:
- Void Damage Mod: Equip this to a weapon to charge its rounds with Void energy.
- Default Shader: Restores your gear to its default colors.
5: Uriel’s Gift
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 33 Magazine. Uriel’s Gift can be obtained as a Primary Reward from Nessus Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Uriel’s Gift as an additional reward from any Faction Engram.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 70
- Stability – 45
- Reload Speed – 46
- Handling – 55
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 54
- Recoil Direction – 71
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Spark PS: Omolon post sight. Short zoom. Slightly increases range. Increases handling speed
- High-Caliber Rounds: Shots from this weapon knock the target back farther. Slightly increases range.
- Tap the Trigger: Grants a short period of increased stability and accuracy on initial trigger pull.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
6. Galliard-42
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 44 Magazine. Galliard-42 can be obtained through Gunsmith Engrams.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 42
- Stability – 50
- Reload Speed – 47
- Handling – 56
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 60
- Recoil Direction – 70
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-12 Post: SUROS projection sight. Short zoom. Greatly increases handling speed.
- SPO-57 Front: SUROS threat evaluation. Medium zoom. Highlights enemy targets. Greatly increases range. Slightly decreases handling speed.
- SPO-26 Front: SUROS lightweight red-dot sight. Short zoom. Increases handling speed. Increases range.
- Ricochet Rounds: Rounds ricochet off hard surfaces. Increases stability. Slightly increases range.
- Steady Rounds: This magazine is optimized for recoil control. Greatly increases stability. Slightly decreases range.
- Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
7. Jiangshi AR4
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 33 Magazine. Jiangshi AR4 can be obtained through Gunsmith Engrams.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 64
- Stability – 50
- Reload Speed – 52
- Handling – 52
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 50
- Recoil Direction – 60
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Spark PS: Omolon post sight. Short zoom. Slightly increases range. Increases handling speed.
- Transmission MS7: Omolon ocular technology. Long zoom. Increases range. Slightly decreases handling speed.
- Alloy Magazine: Faster reloads when the magazine is empty.
- Steady Rounds: This magazine is optimized for recoil control. Greatly increases stability. Slightly decreases range.
- Hip-Fire Grip: Ergonomic grips that increase accuracy and stability when firing from the hip.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
8. Ghost Primus
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 44 Magazine. Ghost Primus can be obtained through Gunsmith Engrams or it is dropped Leviathan Raid.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 53
- Stability – 42
- Reload Speed – 55
- Handling – 64
- Zoom – 16
- Inventory Size – 40
- Aim Assistance – 70
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- Arrowhead Brake: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Fluted Barrel: Ultra-light barrel. Greatly increases handling speed. Slightly increases stability.
- High-Impact Reserves: Rounds at the end of the magazine deal more damage.
- Ambitious Assassin: Overflows the magazine based on the number of rapid kills before reloading.
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
9. Prosecutor
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 32 Magazine. You can get this by getting 7 wins in Trails of the Nine. Prosecutor can also be obtained from Trails Engram.
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Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 73
- Stability – 48
- Reload Speed – 50
- Handling – 51
- Zoom – 16
- Inventory Size – 60
- Aim Assistance – 44
- Recoil Direction – 69
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Chambered Compensator: Stable barrel attachment. Increases stability. Moderately controls recoil. Slightly decreases handling speed.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability.
- Slideways: Sliding partially reloads this weapon’s magazine and temporarily boosts handling and stability.
- Tap the Trigger: Grants a short period of increased stability and accuracy on initial trigger pull.
- Hip-Fire Grip: Ergonomic grips that increase accuracy and stability when firing from the hip.
Weapon Mods:
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- Default Shader: Restores your gear to its default colors.
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